Not only do I intend to review all stories of the Magic canon, I'm also going to see how they all fit together in one huuuuuuge timeline. I already made a Magic timeline once, over on MTGSalvation (It was the basis for the timeline on the MTGSally wiki.) As I've said before though, I'm not that happy with that version anymore. It contains mistakes, it is incomplete, and worst of all, I didn't bother with annotations. That has made revisions to the project very difficult down the line. Since then I've gotten my Masters degree in History however, and if there is one thing I've learned at uni it's the importance of annotations. So every entry on this new timeline will contain a link to the review in which its placement is discussed. As my project progresses, so will the timeline grow.
Be aware that this is very much a work in progress, with several stories placed provisionally until I am able to review other stories that might influence their placement.
Every entry here contains a link to the relevant review. If the timeline placement is discussed in a different review I have added a link to that one as well, in brackets. The placement of sets up to Scourge is based on the official Wizards of the Coast timeline. Later sets have been placed roughly at the right time to provide context.
Wednesday, 28 January 2015
The Official MTG Timeline
Today I uploaded my review of Final Sacrifice, In it I explain how we can put an accurate date to the first four novels of the Harper Prism line. So from now on, I will not only be reviewing stories, I'll also maintain a timeline to show how they all fit together. The timeline will be uploaded shortly after this post.
To give some context to the first few entries though, I thought I'd first show you an official, WotC-made timeline. We've already discussed the earliest one, from the Fourth Edition Players' Guide, but there is a far more detailed timeline out there. For years Wizards of the Coast kept stock of when their stories happened on their website, but around Onslaught block they lost interest in the specifics of the story, and from Mirrodin onwards the timeline was forgotten. Eventually they overhauled their website, and in the process the timeline was lost. Except it wasn't! Thanks to the miracle of the Internet Wayback Machine we can actually still find this timeline! Let's have a look at it. All dates are given in AR (Argivian Reckoning). 0 AR is the year Urza and Mishra were born.
To give some context to the first few entries though, I thought I'd first show you an official, WotC-made timeline. We've already discussed the earliest one, from the Fourth Edition Players' Guide, but there is a far more detailed timeline out there. For years Wizards of the Coast kept stock of when their stories happened on their website, but around Onslaught block they lost interest in the specifics of the story, and from Mirrodin onwards the timeline was forgotten. Eventually they overhauled their website, and in the process the timeline was lost. Except it wasn't! Thanks to the miracle of the Internet Wayback Machine we can actually still find this timeline! Let's have a look at it. All dates are given in AR (Argivian Reckoning). 0 AR is the year Urza and Mishra were born.
Final Sacrifice
Final Sacrifice
Written by Clayton Emery
Published by Harper Prism, 1995
SUMMARY
Our heroes have
grown up. Last novel started with them barely holding their own in battle, this
time was start with three straight chapters of them plowing through various
evil wizards. Gull seems to have settled into his role as a general, which he's
enjoying a lot more now he's having some success. All the
fighting is taking its toll on Greensleeves though. She longs for peace and for
time with her lover Kwam. She's supposed to regularly summon the wizards they defeated
and tagged with the Stone Brain, but often
she is to tired to even do that. Her stress is only made worse by Chaney. The
druid died of old age at the end of Shattered Chains, but now she's taken to
visiting Greensleeves as a shade, making cryptic allusions to her having to
make "the final sacrifice" (*ding*, title drop!)
Back on the
tropical island seen in Whispering Woods, the defeated wizards have grouped
together. Towser, on of the few who hasn't been tagged, is now their leader. He
has stolen and copied Greensleeves Nova Pentacle, which will prevent the wearer
from being summoned. In addition he has a Keldon Warlord, an incredibly capable
warrior who also has some sort of rage inducing power. He gets all the servants
on the island to slaughter their families as a power
showcase. The warlord also has an obsession with killing Gull for some reason.
![]() |
On the cover he looks slightly more realistic. |
Wednesday, 21 January 2015
Shattered Chains
Shattered
Chains
Written by Clayton Emery
Published by Harper Prism, 1995
SUMMARY
Several months
have passed since the end of Whispering Woods, but Greensleeves and Gull aren´t
getting anywhere. They are attracting plenty of people who are willing to fight
wizards, but barely any of them are combat trained, so the army just keeps
stumbling from one narrow escape to the other. Still, their fame has spread,
and the rulers of Benalia decide to nip this crusade in the bud before it can
get its act together. Luckily for our heroes though, the leading politician
decides to mix some personal revenge into the plan. Noreen (from Arena) had
refused his advances in the past, so he sends her to kill Gull and
Greensleeves, taking her child hostage to force her to comply. Noreen, whose
real name turns out to be Rakel, infiltrates the army, but quickly develops
sympathy for their cause. She’s had some bad experiences with wizards herself
in Arena, and in the intervening years Garth has become struck by
planeswalker-wanderlust and often abandons her for long stretches of time. Unwilling to go through with her orders she ends up training the army into an
effective fighting force.
Monday, 19 January 2015
Whispering Woods
Whispering Woods
Written by Clayton Emery
Published by Harper Prism, 1994
SUMMARY
Gull the
woodcutter and his sister Greensleeves (who can't talk, only chatter like
animals) are the only ones left in the ruins of their village. Two mages came by,
fought each other, and turned their village into collateral damage when one of
them cast Earthquake. Most of the villagers were then killed with Pestilence.
The other survivors moved away, so now the two hang around with some summoned
creatures that got left behind. Then one of
the mages, a guy called Towser, shows up. He claims the destruction was wrought
by his opponent and that he can send the summoned creatures back to their homes. He seemingly
does so, and convinces Gull to get a job caring for the horses in his caravan. While
working for Towser Gull makes some enemies, some friends, finds a lover in the
"dancing girl" Lily, helps uncover a Mana Vault, gets smack-bang in
the middle of another magical duel when another mage tries to claim said Vault,
and most surprisingly: discovers that his sister isn't mad after all, it was
just the magic of the Whispering Woods next to their village that overwhelmed
her mind as a child.
Wednesday, 14 January 2015
Arena
Arena
Written by
William R. Forstchen
Published
by Harper Prism, 1994
SUMMARY
Our very
first Magic novel! All this time we've been told "You are a
planeswalker" when we learn the game, now we will finally see what that
entails! Right? Well... the
story is set in Estark, a city in which life revolves around the yearly
festival in which wizards, not planeswalkers, battle in the eponymous arena.
The city is nominally ruled by the Grand Master of the Arena, but he must
always fight to keep the four great houses (more like wizarding guilds really)
under control. The mob, overtaxed and bloodthirsty, is difficult to control as well. So when a mysterious wizard called Garth One-Eye turns up and
starts causing fights between the houses, the Grand Master is not happy.
Hrm. So not
only is this story not about planeswalkers, all the magic users are scumbags?
Okay, interesting choice for your tie-in novel...
Tuesday, 6 January 2015
Pocket Players' Guide (Fourth Edition), the Timeline
As promised, here is the timeline from the Pocket Players' Guide. A day earlier than expected since I happened to stumble upon a complete write up while doing some more google research for my project. So with the help of one Tom de Ruyter and his website from the early days of the internet, I present to you: the oldest timeline in the Magic canon!
A Timeline of Dominaria
Article, author John Tynes (probably)
Originally appeared in the Pocket Players' Guide (Fourth Edition)
As always, click to enlarge the scan. Behind the jump break you'll find the original English text.
A Timeline of Dominaria
Article, author John Tynes (probably)
Originally appeared in the Pocket Players' Guide (Fourth Edition)
As always, click to enlarge the scan. Behind the jump break you'll find the original English text.
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