Back in the Dissension Online review I said I was saving the planeshopping era overview until after Eventide. Well, now we're finally there, let's see what typifies this era, and how well it preformed. And let's also look ahead a little to see what's coming up.
Looking Back
The first thing to notice is the differences from previous periods we've covered.
The Armada comics, the Weatherlight Saga and the Otaria Saga were of course all story arcs first and foremost, which gave them a certain momentum that kept them on a single course until that story was done. We've seen that near the end of the Weatherlight Saga there were some red flags in regards to quality and continuity, but on the whole it barreled along nicely, not making any drastic changes. Only when the saga ended did quality and continuity take a sudden plunge. As a result we can tell a pretty coherent story about each saga's story, quality and continuity.
With the planeshopping era though, things are all over the place. You've got Mirodin continuing a lot of issues of the Otaria period, Kamigawa suddenly doubling down on story and flavor, Ravnica dialing that back to tell the trilogy most isolated from larger continuity of all (at the time at least), only for Coldsnap and Time Spiral to go deeper into continuity than ever before, with Lorwyn then doing a complete U-turn and aping Ravnica in its self contained-ness. Quality also varies wildly, with the Mirrodin cycle being pretty universally panned, but Kamigawa and Ravnica often being highly praised. And reviewing the era as a story... well, good luck. Technically Time Spiral block ties it all together, but only does so through a few stray hints in Doug Beyer articles on Dissension and a list in the Future Sight Players' Guide. If you read the novels the only connection is the reappearance of Night's Reach, as the Time Spiral trilogy is much more a sequel to the Weatherlight Saga, and the Ice Age & Legends II cycles.
This is of course a result of the "hopping" nature of the planeshopping era. Every trilogy covers a different world, thus making it possible to do stories very different from one another. Heck, if it all tied together too tightly it might result in making the multiverse feel unrealistically small.
With all that said though, there are certain common threads in this era, though we need to look beyond the content of the stories to see them.
For instance, there is certainly a standard story structure that comes to mind for the era: a self-contained story entirely located on a single plane, with only a very minor link to larger continuity, usually hidden somewhere in the last novel. Yes, the massive myth arc-welding continuity mountain that is Time Spiral block right in the middle of the planeshopping is a big diversion from this stereotype, but all the other blocks clearly follow that formula. Time Spiral seems to be a last bone thrown to the storyline of old before the mandated soft reboot.
To this day I'm still ambivalent about this change. On the one hand it allowed the Multiverse to expand significantly, finally tapping into the potential Magic's setting had been ignoring since the very beginning. On the other, it got rid of all that lovely interconnected continuity I like so much. Getting only a single link to the rest of continuity every three novels, and sometimes an extremely minute one (looking at you Ravnica), is a real shame. As long as the stories were good I could live with that though. When the stories weren't (looking at you, Lorwyn quadrilogy), it meant there was nothing else there to keep my interest. In the long run going planeshopping was definitely a good thing, allowing Magic to expand far beyond its original form, but I must say I'm very glad we've now reached a point where we can get stuff like Neon Dynasty, which gives these first forays into the larger Multiverse their own continuity tie-ins, rather than keeping them as free floating anomalies.
There is also another through-line for the era, one we haven't talked about much on the blog: world building. In finally leaving Dominaria behind WotC really doubled down on that, producing a brand new world for us to explore each year. Here I have no ambivalence at all: this has been a resounding success right from the start! All the planes in this initial planeshopping era are very different, and all of them are great. There were a few dropped balls, ranging form the botched timeline of Mirrodin's backstory to the design of the orochi, but on the whole every plane was a home run that I definitely want to see again. Even in the case of Lorwyn, as much as I disliked its novels, I would love to see how the place has developed after the defeat of Oona. (And with the current structure of Magic sets we'd be done in one set and wont linger there for an entire year!)
Of course, as great as these new worlds are, Dominaria will always remain my favorite Magic plane. It simply has too much history for any other setting to come close. I feel Ravnica is the pinnacle of the new approach worldbuilding, because in developing the ten guilds so thoroughly they created a world that feels much deeper and more expansive than most, but even there all the historical tidbits in the novels are just flavor text, not actual references to other stories. Eventually that would grow naturally of course, with many sets in recent years calling back to the original appearances of their planes, but that would be a long way off. The first "Return" block is more notable for just how terribly it lines up with the original Mirrodin than for its callbacks.
I do think it's possible to take the essence of the older, Dominaria-only, approach to continuity and apply it to the Multiverse at large. You just need to zoom out and find ways to tie things together on a much larger scale. Is there a big event in a plane's history, like the Sundering of Alara, or the rule of the archons on Theros? Why not tie that into the Elder Dragon War or the Eldrazi? You'd have to be careful not to tie too much together to keep the Multiverse feeling nigh-infinite, but it's long been established certain planes are closer than others (in some vague metaphysical way), why not focus on the ones that were part of the Shard of the Twelve Worlds for a while? Finally tell us what the other 10 were beside Dominaria and Azoria and tell us in the Planeswalkers Guide articles what effect the Shard had upon them? We've seen a handful of these kinds of tie-ins, mostly with the Mending, but I would love to see more of it.
While I may be ambivalent about certain aspects of the planeshopping era, I must admit that in the grand scheme of things we can only call it a great succes. Which is perhaps most obvious if we look how future eras of the Magic story would build upon it. With previous eras tending to focus on a specific story, when that story was done... well, you could reference it from time to time, but that's it. The new story would be something entirely unrelated. In contrast, the planeshopping era found a mode of storytelling that is with us to this very day. "Planeswalkers as main characters" was just introduced on top of the planeshopping set up, and the "An ongoing story with the Gatewatch" was introduced on top of that. But underneath it all, we haven't stopped planeshopping since Mirrodin.
Looking Ahead
Now let's change gears and look ahead for a bit.
The period between the new crop of planeswalkers taking center stage in the storyline and the Gatewatch forming, which I've tentatively dubbed the "planeswalker era", is one of experimenting with the story format, where several set-ups were tried out and abandoned when they proved unprofitable. Because of that it can feel a bit stop-start and chaotic at times. Let's quickly go over it for clarity's sake.
The initial planeswalker era set-up did away with the "one book per set" approach that had been in place since Urza's Saga. Instead a block would be accompanied by a planeswalker's guide and a block novel, and there would be a planeswalker novel that was not specifically linked to the current block in between. Storywise it seemed we were moving back to a more continuous storyline, but very slowly. Alara, Zendikar and Scars blocks all retained the planebound stories of the planeshopping era, but now with planeswalkers as the main characters. All three ended with a new bad guy released upon the Multiverse (Bolas, the Eldrazi and the Phyrexians respectively) which suggested those story threads would be picked up upon in the future. Add to that a line of webcomics that led into the books, and Nicol Bolas hanging around mysteriously in the background of Zendikar and Scars blocks, and you can see why it seemed there was some big overarching plan.
- July/Agust 2008 - The Hunter and the Veil (webcomic)
- September 2008 - A Planeswalkers Guide to Alara, released during Shards previews.
- October 2008 - Shards of Alara (set) & Flight of the White Cat (webcomic)
- November 2008 - Fuel for the Fire (webcomic), released alongside the Jace vs. Chandra duel deck.
- Januari 2009 - Agents of Artifice (Planeswalker novel)
- Januari/Februari 2009 - The Seeker's Fall (webcomic)
- February 2009 - Conflux (Set)
- April 2009 - Alara Reborn (Set)
- April/May 2009 - Honor Bound (webcomic)
- May 2009 - Alara Unbroken (block novel)
- July 2009 - The Purifying Fire (planeswalker novel)
- July/August 2009 - The Veil's Curse (webcomic)
- September 2009 saw the release of Zendikar, as well as the first webcomics to directly tie-in to that set. The next novel, In The Teeth of Akoum, didn't come out until April 2010, after all the Zendikar sets had been released.
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