Saturday, 25 April 2015

The Dragon War

THE DRAGON WAR
Written by Jack C. Harris and Alexander Glass
Appeared as a back/up story in Dakkon Blackblade #1


SUMMARY
A “planes-traveling being" called Sivitri Scarzam once attacked the continent of Corondor, but was repelled by a a potion made of a poppy, created by a nature spirit. All but one of the dragons she commanded were killed and she fled the plane. Shortly afterwards Geyadrone Dihada turned up and turned the forest in which the poppy grew into a swamp.

“A few short years” after the events of the Dakkon Blackblade story, Sol’kanar hatched a plan to summon the last of Scarzam's dragons and use it to conquer Corondor. He was unable to summon himself, but he was forcing the two kingdoms next to his swamp, Khone and Shikar, to pay him tribute anyway, so he added potential wizards to his list of desired goods. Eventually two women were brought to Sol’kanar: Chondaeh from Shikar and Gydolien Mor of Khone.

Although the women were rivals, and their countries hated one another, after years of training they decide to work together to not just summon the last Scarzam Dragon, but also its rider, Sivitri. Sivitri immediately attacked Sol’kanar, recognizing that before he was corrupted by Dihada, he was the nature spirit whose poppy had killed all Scarzam's dragons! Gydolien tried, but failed, to claim the dragon for Khone, only managing to send it away. In retaliation Sol’kanar destroys Khone, then retreats into the swamp, now plotting the destruction of Sivitri Scarzam, and Gydolien is plotting vengeance against Chondaeh since it was her idea to turn against Sol’kanar, incurring his wrath.

No idea which woman is Gydolien, and which one is Chondaeh, but the one on the left seriously needs a doctor to look at that dislocated hip!

Wednesday, 22 April 2015

Dakkon Blackblade #1

Dakkon Blackblade #1




SUMMARY
On the continent of Corondor a kid, only called “Boy of Carth”, after the city-state he lived in, is chucked into the prison of planeswalker Geyadrone Dihada.  There he runs into the Mad Monk (No, not the Doctor Who villain). The Monk, after hearing that Carth tried to kill Geyadrone in revenge for her conquering his city and killing his people, teleports Carth to Geyadrone’s library, allowing him to steal a grimoire that can summon Dakkon Blackblade, and the Amulet of Ti-Fu, which he can use to bind Dakkon to him. Dakkon has a major mad-on for Dihada, since… well, let’s have the Monk explains things for us.

We'll talk more about this "turning Dakkon into a planeswalker" business later, don't worry.

Wednesday, 15 April 2015

Fallen Angel #1

Fallen Angel #1


SUMMARY
The warlord Mandek Ironfist gets a wizard called Xarl to turn a summoned Serra Angel into a Fallen Angel with an artifact called the Horned Halo. The angel, Trine, turns into an unstoppable killing machine and Mandek creates an empire. Three centuries later Mandek is long gone, but Xarl is still around, dominating the continent of Corondor thanks to Trine. He appoints his great-great-great-great-great-et cetera-son and spellsquire Eskil as his heir. However, in a bout of apparent dementia, he refuses to teach Eskil how to control Trine. The moment he dies she goes on a rampage. Eskil summons another angel, Rahel, who stops Trine. Eskil is struck blind, but becomes a planeswalker.

REVIEW
Last week we looked at the origin story of Taysir, who is possibly the most important character in all the Armada comics. This week, to balance things out, we'll look at one of the most peripheral of all the comics. Don't be fooled though, even this comic introduces characters we'll see again down the line.

Sunday, 12 April 2015

Arabian Nights #1-2

Today I start the next leg of my journey! The coming weeks I will be reviewing the Magic: the Gathering comics published by Armada, a division of Acclaim Comics. I’ve been looking forward to this! Partially because these comics are tied much more closely to the card game than most of the Harper Prism novels, partly because they have a much more involved continuity, with characters and plots from one comic turning up in the next,partially because now I will have loads of images to go along with my reviews! No more scrounging the game for somewhat related cards to use as illustrations!

Pretty pictures!

A little note before we dive in to our first feature. With the Harper Prism novels I reviewed everything mostly in publication order, but for the comics that is tricky, as the various mini sereis were released simultaneously. For example, Arabian Nights #1 has advertisements for Wayfarer #3 and Antiquities War #3, while #2 has advertisements for Wayfarer #4, Antiquities #4 and the Homelands one-shot. Hopping between series wouldn’t do the reviews any good, so I will review each mini series as a whole, going through them by their in-universe chronological order where possible. Keep in mind though that this was not the order in which the comics were released! Today’s subject contains the origin story of the character Taysir for example, but those buying the books in real time would already have seen him appear in the Ice Age comic.

I said just now that I would be going through the comics in chronological order, but actually, this week I’m breaking that rule. The actual oldest comic (in-universe) is Fallen Angel, but that’s one of the more peripheral entries in the line. I wanted to start this part of my project with a more interesting comic, both in terms of story, continuity importance and links to the card game. Also, the timeline placement of Arabian Nights is a bit vague, so doing this one first allows me to get the whole discussion of the Acclaim timeline out of the way first. Finally, it introduces one of my favorite planeswalkers! So I hope you all can forgive a little self-indulgence on my part. Next week we’ll see Fallen Angel, and after that we’ll stick to the chronology, I promise!

Arabian Nights #1-2

 

Saturday, 28 March 2015

Harper Prism Wrap-Up

So I’m doing a little wrap-up post for the Harper Prism books. As I only had read the first five of them, the later held a number of surprises for me about the series as a whole, which I wanted to quickly discuss. The second part of this post will be devoted to a discussion of how to place these stories on the timeline as it has been, rightly, noted that relying on that single reference in the Pocket Players’ Guide is a bit flimsy. I'll close this article with a list of all the Harper Prism stories, listing the evidence for where to place them on the timeline for each and every one. Thus this page can function as a reference sheet for the timeline.

HARPER PRISM OVERVIEW
Quality-wise there is little that can be said about the Harper Prism line as a whole, as the quality is all over the place. The first four books are decent, but not great, although the game of “spot the card reference” adds another layer of fun. Prodigal Sorcerer, Ashes of the Sun and Dark Legacy all pleasantly surprised me with strong characterization and good world building, but some of the short stories from Distant Planes were actively painful, and Cursed Land probably deserves a spot in my top 10 Worst Magic Novels.

A much more interesting thing to note is the abrupt disappearance of pretty much everything to do with Magic the Gathering after Final Sacrifice. Cursed Land and Song of Time only reference things unique to Magic in their pro- and epilogue. Prodigal Sorcerer only bases the clothing style of the Suder on the artwork of Prodigal Sorcerer, that’s it. It really makes it feel like those books were quick cash ins, existing manuscripts with one or two paragraphs quickly rewritten to ride the Magic bandwagon. Looking back on it, it feels really weird. Especially since the first four books are tied so directly to the card game that every spell, creature and artifact is recognizable.

Thursday, 26 March 2015

Distant Planes

Distant Planes
Edited by Kathy Ice
Published by Harper Prism, 1996




We've reached the final installment of the Harper Prism leg of my project! Tomorrow I'll post a little overview of all twelve books, plus a discussion of their place in the canon. As for this last anthology... there really isn't much to say about this one that I didn't already say last week. I'm not a big fan of anthologies, but I'm always entertained by continuity references. Luckily, Distant Planes has even more of those references than Tapestries! And this book has another cool feature: every story is accompanied by an illustration! Which means I actually have something to show you all, so I don't have to use tangentially related Magic cards as illustrations! (For the same reason I'm looking forward to next week, when I start reviewing the Armada comics!)

Let's dive in!

Friday, 20 March 2015

Tapestries

TAPESTRIES
Edited by Kathy Ice
Published by Harper Prism, 1995

And the award for "Dullest cover in the entire canon" goes to...

Confession time... I tend not to like the Magic anthologies all that much. In my eyes the best Magic stories have good characterization, interesting worldbuilding and links to the larger continuity, three things that short stories found in the anthologies often lack. They are simply too short to excite much interest in the characters or the setting. The later anthologies, published by Wizards themselves, sometimes get around this by using established settings like Mirage or Ice Age, or even by taking a known character like Urza or Barrin as their lead. Even then though, we'll see a whole lot of stuff completely unrelated to the rest of continuity, featuring absolute nobody characters and referencing maybe one random card, if you're lucky. As for the two Harper Prism anthologies, I went in fearing the worst. Even continuity references couldn't save these stories, I reckoned, as there simply was no continuity to reference at this point. 

But let's get to the individual stories to see if my suspicions are correct!