Showing posts sorted by relevance for query mirage. Sort by date Show all posts
Showing posts sorted by relevance for query mirage. Sort by date Show all posts

Friday, 25 September 2015

The Duelist #13-14 (Mirage)


So far this blog has seen quite a bit of repetition. We covered Ice Age and Alliances in both comic and magazine form, the Planeswalkers War as computer game and as unfinished script and Fallen Empires as comic and as novel. Had I had access to the earliest issues of The Duelist we'd also have covered Antiquities twice and Fallen Empires three times! That's the result of having a novel line, a comics line and a magazine simultaneously I guess. But we are now finally moving into new territory!

Mirage block was a strange era for the lore. On the one hand the continuity team was working hard to integrate the various parts of it. The Viashino from The Prodigal Sorcerer make their first card appearance here, and both the continent of Corondor and Eskil, from Fallen Angel, are featured in the backstory of Mangara, although neither made in into the flavor text. On the other hand we are in the strange Sargasso after the cancellation of the Harper Prism and Armada lines, but before the start of the Weatherlight Saga. This meant that Mirage and Visions became the earliest expansions to have neither a comic nor a novel to their name. (Actually, Alliances had that "distinction" until the release of The Shattered Alliance.) The next sets to have neither are a long time off: Coldsnap (which only got a short story) and then Innistrad!

So did these poor sets at least get extensive coverage in The Duelist? Ehm... not really. Not much more than Alliances. They did get a bit more love online, so next week we'll look at the Mirage: Oasis game and the coverage of Mirage and Visions on the old version of Magicthegathering.com. For now though, another light entry, looking at just the stuff that made it into the printed version of the magazine.

Sunday, 14 April 2019

"The Mirage Document" ...or not

Okay, let's start with a bit of an emberassing confession. Way back when I discussed Jeff Lee's site, The Legends of Magic, I did not cover the Mirage section because I wanted to cover "The Mirage Document" first. The Document has floated around the internet for a couple of years now, but eh... when I actually got around to analyzing it, it turned out it contains nothing new! It is just a splicing together of the Mirage and Visions articles from The Duelist, from the Magic website and, drumroll... the Mirage section of The Legends of Magic!

When you search for "Magic the Gathering Head Desk" you get these pictures of Urza. Fair enough.
So yeah. What are we going to do now? Well, first I'm going to go over what Jeff Lee had to say about Mirage. Although not an official source, his site dominated the collective memory of the Vorthos community for years, so it's good to know which information came from there. After that we are going to look at all the temporal references in the various Mirage sources to see if we can finally hammer out the timeline of Jamuraa. Which in turn would finally allow us to put a handful of short stories from the anthologies on a definitive spot on the timeline, after ages of lounging on a temporary placement.

Wednesday, 21 October 2015

Mirage & Visions Online


Issue 15 of The Duelist gave a peek into an exciting new area Magic fiction is going to appear in: the internet! A small article urged the reader to also try out The Duelist Online. By now that website has long been replaced, but thanks to the magic of the Internet Wayback Machine we can still take a look. It seems... sparse. There used to be more there though. For example, this little post by the Wizards webteam in which they decry how unclear the legislation is on who can be held liable if they implement a chatbox and somebody says something naughty on it. Oh, and by the way, check out this adorable little search button:

Okay, okay, I'll stop making fun of the early days of the internet. I myself also had a terribly designed Geocities site with a guest book and a visitors counters and everything. It was a site about the game Dungeon Keeper. But let's move on to what I actually want to talk about: the Mirage block storyline!

What I've dubbed "Mirage & Visions Online" is actually a collection of various pages which I believe all first originated on The Duelist Online. First there is this page, which gives a more detailed version of the Mirage story and the Who's Who we saw in the magazine itself. That page was actually re-posted on a later Wizards of the Coast website, which also contained a similar page for Visions. I haven't been able to find the Duelist Online version of the Visions page, but I'm assuming that's where it originated. The Visions site actually went down after WotC moved websites again, but has since been re-re-posted here. We should probably be archiving/downloading this information, since WotC has now moved websites again, and you never know when these old pages dissolve into the aether. (Quick aside: on the website above you'll also see entries for all other sets up to Mirrodin. The earlier sets all just boil down to one paragraph summaries of the stuff found in novels, comics and magazines though, and for the later sets they mostly just give a sample chapter of the novel. These entries will not be covered on this blog. I will cover the handful of more extensive entries, like the one for Tempest.)

The second batch of websites covered in this post are Mirage: Oasis and Visions: the Oracle. These are browser games (originally contests, but I assume they will be closed by now) which Wizards ran for their expansions during Mirage and Tempest blocks. The later ones are basically unplayable these days, but you're not missing much. They just turn short scenes from the story into games. "Help the Weatherlight navigate through the storms of Rath in this flash game!" or "Help Ertai solve this puzzle and open the Erratic Portal!", that sort of stuff. The Mirage and Visions entries actually have some relevant, or at least interesting, storyline information, and as they are much more text based they are still mostly navigable. Lucky us!

Finally I'd like to quickly mention one last page, an online "From the Library of Leng" article on Suq'Ata Assassins. In the last analog entry on Library of Leng (the one on goblins from issue 15) promised the column would continue online, and the Suq'Ata Assassin article says that next month they were going to run their first non-Magic related entry (focusing on Vampire: the Eternal Struggle.) I haven't been able to find any later entries, so either the plans changed or those pages have been lost in time. Like most Library of Leng articles this one just gives a few lore tidbits. It's only 355 words long, so a full review isn't really merited. But I did want to quickly mention it, both for completions sake and because I think this is the only, or at least the first, official source that states the Suq'Ata originated in Rabiah and came to Dominaria via Cyclone portals.

Well, now that you all know what to expect, let's get to it!

Thursday, 8 October 2015

The Duelist #15-16 (Visions)


I'm writing this just after the release of Battle for Zendikar, the first expansion of the two-set paradigm. How serendipitous then that I am covering Mirage block, Magic's first attempt at a two-arc story! (No, I don't count Ice Age/Alliances as a two-arc story. Alliances counts as a sequel in my book.)

But these two issues hold more than just the conclusion of the Mirage/Visions story. Issue 16 contains an article explaining planes and planeswalkers, as well as giving us a quick tour of Dominaria. That perhaps sounds fairly innocuous, but it is actually a milestone in Vorthos lore. We haven't seen an article setting down the ground rules of our cosmology since, oh... the very first review I did on this blog, and since then the actual stories, especially the early HarperPrism novels, rather mucked things up with their odd descriptions of planeswalkers. Now we finally get to reap the benefits of the behind-the-scenes consolidation that went on at this time. In fact, the rules established here will remain in place until... today really! Yet the article also makes extensive reference to the HarperPrism books and the Armada comics. It is thus on the one hand the ideal border between pre-revisionist and revisionist continuity, yet on the other a good reminder that this border is much more blurry than it is generally assumed to be.

I hope you all agree that this is pretty exciting stuff, so let's dive in!

Wednesday, 28 January 2015

The Official MTG Timeline

Today I uploaded my review of Final Sacrifice, In it I explain how we can put an accurate date to the first four novels of the Harper Prism line. So from now on, I will not only be reviewing stories, I'll also maintain a timeline to show how they all fit together. The timeline will be uploaded shortly after this post.

To give some context to the first few entries though, I thought I'd first show you an official, WotC-made timeline. We've already discussed the earliest one, from the Fourth Edition Players' Guide, but there is a far more detailed timeline out there. For years Wizards of the Coast kept stock of when their stories happened on their website, but around Onslaught block they lost interest in the specifics of the story, and from Mirrodin onwards the timeline was forgotten. Eventually they overhauled their website, and in the process the timeline was lost. Except it wasn't! Thanks to the miracle of the Internet Wayback Machine we can actually still find this timeline! Let's have a look at it. All dates are given in AR (Argivian Reckoning). 0 AR is the year Urza and Mishra were born.

Monday, 5 January 2015

Table of Contents

General
Introduction
A behind the scenes overview of the storyline
Complete list of storyline sources
Timeline

The Oldest Stuff
The Alpha Rulebook and the Pocket Players' Guides
Pocket Player's Guide Timeline
The Duelist #1-2 and The Duelist Supplement #1 (Arabian Nights & Antiquities)
The Duelist #3-4 (Fallen Empires)
Another Look at The Duelist #1-3

Harper Prism novels
Arena
Whispering Woods
Shattered Chains
Final Sacrifice
The Cursed Land
The Prodigal Sorcerer
Ashes of the Sun
Song of Time
And Peace Shall Sleep
Dark Legacy
Tapestries
Distant Planes
Harper Prism Wrap-Up

Armada Comics (and related video games)
Arabian Nights #1-2
Fallen Angel #1
Dakkon Blackblade #1
The Dragon War
Elder Dragons #1-2
Antiquities War #1-4, Urza-Mishra War #1-2
Fallen Empires #1-2
Ice Age #1-4 part one, part two
Shandalar #1-2
Microprose's Magic: the Gathering
Alliances (unpublished comic)
Jedit Ojanen #1-2
Serra Angel #1
Homelands #1
Shadow Mage #1-4
Nightmare #1
Wayfarer #1-5
Magic the Gathering: Battlemage
Another Look at Battlemage
Armada continuity overview
Walker of Night (unpublished comic)
Prelude to War (unpublished comic)
Planeswalkers War (unpublished comic)

The Duelist and other pre-rev sources
The Duelist #5-6 (Ice Age)
The Duelist #7-10 (Homelands)
The Duelist #11-12 (Alliances)
The Duelist #13-14 (Mirage)
The Duelist #15-16 (Visions)
Mirage & Visions Online
Encyclopedia Dominia
Magic Calendars

The Weatherlight Saga
The Duelist #17-19 (Weatherlight)
The Duelist #20-22 (Tempest)
The Duelist #23-26 (Stronghold)
Sisay's Quest
The Duelist #27-30 (Exodus) & Rath block online
Gerrard's Quest
Rath and Storm
The Art of Magic the Gathering: the Rath Cycle
Born to Greatness
Rath Block wrap-up and continuity overview

The Official Guide to Portal Second Age

The Brothers' War
The Colors of Magic
Planeswalker
The Duelist #31-34 (Urza's Saga)
A Time for Remembrance
Time Streams
The Duelist #35-38 (Urza's Legacy)
Scars of the Legacy
Bloodlines
The Duelist #39-41 (Urza's Destiny)
Phyrexian Autopsy

The Gathering Dark
The Eternal Ice
The Shattered Alliance

Mercadian Masques promotional comic
Mercadian Masques
Nemesis promotional comic
Nemesis
Nemesis online
Prophecy promotional comic 
Prophecy
Barrin's Journal (aka Prophecy online)

The Thran
The Myths of Magic
Invasion promotional comic
Invasion
Planeshift
Apocalypse
Invasion cycle: the Review
MagicInvasion.com
Weatherlight Saga Overview

The Otaria Saga & Surrounding publications
The Dragons of Magic
Johan
Jedit
Hazezon

Odyssey
Chainer's Torment
Judgment
Odyssey block online
The Secrets of Magic
Onslaught
Legions
Scourge
Onslaught block online
Otaria Saga Overview

Assassin's Blade
Emperor's Fist
Champion's Trial
The Monsters of Magic

Planeshopping Era
The Moons of Mirrodin
The Darksteel Eye
The Fifth Dawn
Mirrodin block online
Ur-Golem's Eye (and a whole bunch of other stuff)

Champions of Kamigawa Vignettes







Saturday, 11 May 2019

Champion's Trial


Writer - Scott McGough
Cover artist - Kev Walker
First printing - November 2003

SUMMARY
The book starts with Nicol Bolas in the Blind Eternities, recapping the situation after the previous two books. He is unable to trace Tetsuo. We then find the former champion alongside Kolo Meha, Wasitora and her kittens hiding near the village of Sekana. Together they make a plan to take down the kentsu, newly crowned regent Ramses Overdark and emperor Bolas himself. Overdark sends kentsu troops to Sekana to lure Tetsuo out, but they are destroyed by Meha and the nekoru. For this failure Bolas robs Overdark of the use of his body, paralyzing him but putting his mind in direct contact with all his minions.

The army isn't doing any better on the Edemi's. Jorgan Hage has one part of the army attack the remaining rebels under Lady Caleria while another part attacks the Sylvan Library, still under control of Ayesha Tanaka. Ayesha utterly defeats them, attacking them with wood golems, strangling them by taking control over the leather in their armor, and supercharging the growth of the reefs around Kusho to destroy the fleet there, leaving the army just enough ships to retreat from the island. Hage is teleported to the mainland by Overdark to avoid the slaughter. Lord Magnus's spirit, which is still in the Library, is pleased that Ayesha's ingenious use of its powers killed so many kentsu, but still wants his seat back, so the two make a deal. Ayesha relinquishes control, but is transported to Kusho with the means to heal the island's mana lines and her own mana addiction. Going there also allows her to seek vengeance on the killers of Kei.

Tuesday, 27 February 2018

The Dragons of Magic


The Dragons of Magic
Editor - J. Robert King
Cover Art - Eric Patterson
Cartography - Dennis Kauth
Released August 2001

This anthology revolves around the most popular creature type in Magic (and the most popular fantasy creature in general). An obvious choice perhaps, but you might be surprised how little the dragons in this book actually have to do with the card game. But before I get to the stories themselves, some notes on the format of the book.

The book is divided into four parts, with three stories each. These are "Lord Dragons", "Slave Dragons", "Wild Dragons" and "Warrior Dragons". The division doesn't matter much though, and the placement of the stories sometimes seems a little random. What is interesting for us is that each part starts with a small introduction that gives some hints about where the stories fit on the timeline. Future anthologies will develop this further and outright divide their stories into sections labeled "Ancient" or "Pre-Invasion".

Oh and yes, this book gives credit to its cartographer in its colophon! But don't get too excited, it's just the map from Aerona we've already seen in Invasion. Only this time it is just labeled "Dominaria Before the Invasion". A bit odd to include this very minimalist map when many stories in the book happen on locations not on the map (and none of them happen in Hurloon or Shanodin). Still, it's nice to see the creator of the map credited!


Monday, 2 November 2015

The Legends of Magic


Ever since beginning my blog at the start of this year I have been covering old, old sources. A lot of them have been pretty obscure. Most people remember Arena, and know there have been comics, but the later Harper Prism novels? Serra Angel and Nightmare? This stuff has been out of print for ages and long forgotten by most people. Most old issues of The Duelist have been gathering dust in attics for the past decade, and even the websites we've looked at can only be found in archived form.

Nowadays we have the MTGSalvation wiki, which at least has a little paragraph on the main characters of these stories. What did we do before that? Well, mostly we pretended that the lore began with Weatherlight, to be honest. But there was one way for us to learn about old stuff: ask the old folks on the forums. One of those old folks was Jeff Lee, To keep all this information from disappearing altogether, he created a website: The Legends of Magic.


Obviously a very worthy cause, and I can't help but feel Jeff and I are kindred spirits in some sense, but why should this blog look at his site? Surely it is just a fan creation, echoing the stuff I've already covered? Well, there is a bit more to it than that. For one, Jeff was in contact with Pete Venters and was a friend of Teri McLaren, the author of Cursed Land and Song of Time. Thanks to those contacts his site actually contains unique material not released anywhere else! Furthermore, while I have been able to drag up most ancient sources, with some amazing help here and there, there actually is stuff no one seems to have seen in years. For example, the Elder Dragon War was first mentioned in a tear away calendar of which, as far as we know, no copies have survived. This means that until Wizards made a throwaway reference to it in Nicol Bolas' character profile, Jeff's site was the only known source on the Elder Dragon War. Yeah. Bizarre, isn't it?

A problem presents itself though. This site contains unique information, but we can't just assume it is all canon. It remains a fan creation and contains very little in the way of annotations, as well as a number of mistakes and even some fan speculation presented as facts. And don't underestimate the impact this site has had on the Vorthos community! The unique facts presented here, which unfortunately also includes some of the mistakes, were repeated first on Phyrexia.com, then the MTGSalvation forum and finally the MTGSalvation wiki, where they can still be found till this very day! So there is only one thing I can do. Going through the entry website and analyze every little corner of it to separate the true gold from the pyrite.

Shall we?

Wednesday, 11 February 2015

The Prodigal Sorcerer

The Prodigal Sorcerer
Written by Mark Sumner
Published by Harper Prism, 1995


SUMMARY
After last week's excursion to Cridhe we return to Dominaria, but we're still on a place you've probably never heard of: Tamingazin, a valley that is protected from the outside world by the Magewall. This magical barrier makes you move in slow motion, so any invading army can be easily routed by a few archers. The people inside the valley are still waging war on each other though.  The Institute of Arcane studies, which put up the wall centuries ago, has sworn not to interfere with those wars, but when human leader Tagard Tarngold asks for help to defeat one final city without bloodshed, thereby uniting the entire valley, the wizards Aligarius decides to break the rules. He puts all the viashino in the city to sleep, and Tagard marches in and takes the throne.

Our main characters this time around are Talli Tarngold, daughter of the king, and Recin, an elf boy whose mother was exiled from her community and who now lives in the viashino city. Talli is charged by her father to learn the ins and outs of the city, and she enlists Recin’s help. Turns out though that the leader of Tagards elven allies, Rael Gar, wants Recin’s family dead for some mysterious reason. Before that can come to a head , king Tagard is assassinated. His dream of uniting human, elf and viashino was alreay facing opposition from xenophobes on all sides, but now Talli must do everything in her power to keep the coalition together. Especially after she learns that Aligarius has stolen the Magewall Hub and defected to the nation of Suder. With the Hub Aligarius could undo the Wall and allow the Suder to invade Tamingazin while it is in a state of chaos following the death of the king. (The Suder enlisted Aligarius after getting him hooked on drugs they produce)

Saturday, 24 October 2015

Encyclopedia Dominia


When Matt Cavotta interviewed him, Pete Venters revealed that way, way, waaaaaay back when, there were plans for a Magic lore themed coffee table book, called "Encyclopedia Dominia". This was actually the first step in the consolidation of the storylines that would eventually get us from the mess that was the early Harper Prism days, with its wildly inconsistent portrayals of planeswalkers, to the Dominian Chronicles article we looked at a few weeks back, which finally nailed down some rules that would stick for years, at least till the Mending.

The coffee table book that started all this never materialized, but the name Encyclopedia Dominia lived on, as it was used for a part of the Duelist Online website devoted entirely to Magic lore. In fact, quite a lot of the original idea lived on in this site. It featured stories, lore facts (in the form of an encyclopedic list of people, places and objects) and even a framing sequence featuring Taysir, just like the book would have had! Pete Venters also mentions in the above interview that his consolidation of the storyline was continued after the book was cancelled because there was still the possibility of a Magic RPG being made, and I think this website was supposed to tie into that. We will see, when we look at further paper issues of The Duelist, that Pete was still trying to drum up interest for the RPG at this time.

That website, essentially the Ur-ancestor of both Uncharted Realms and the MTGSalvation wiki, is our subject for today. I'll be going through all the stories and the framing sequence one by one, like I did with the stories from the anthologies I covered in... oh jeez, that was March?! Man, time flies! Anyway. That's what I will be doing. As for the encyclopedia entries, there is not all that much to say about them. They are really neat, although sometimes a bit inconsistent in how much attention they pay to a subject. (Freyalise gets one line while the Church of Angelfire gets an entire paragraph?) What's especially cool is that stuff that is essentially thrown in here as random background fluff will remain canon for a good long while. For instance, the Order of the Steel Leaf is introduced here, but after a few years they will suddenly get their own card in Planeshift!

The Kavu are not yet mentioned, of course.

EDIT: Of course, I upload this post and the Archive goes down... luckily some very, very intelligent people decided to re-post these stories over on MTGSally a couple of years back.

Saturday, 24 October 2020

Kamigawa Trilogy Review

 

 

REVIEW

So, finally, after the Outlaw, Heretic and Guardian summaries, you get to hear my opinion on the Kamigawa trilogy. Although by now have probably noticed that I pretty much agree with the general consensus in the community: these books are great!

One of the main reasons for that is the character work. A while back I was complaining about the flatness of characters on Mirrodin (at least until Cory Herndon came along with Fifth Dawn), and how I couldn’t tell you what the personality of even an important characters like Bruenna was supposed to be. On Kamigawa though, virtually everyone has personality in spades. Whether it is snarky yet conflicted Toshi, smarmy Mochi, keen and righteous Michiko, brutal yet devout Hidetsugu or even a minor character like the grizzled war-vet Toshi runs into when he visits a ruined Eiganjo  or the serene kitsune elders, Kamigawa feels like a place full of real people, all of them distinct, and most of them very interesting. Scott McGough manages to get across a lot about who these characters are very quickly, making you care about them almost instantly. Making it all the harder when he then kills off a lovable scamp (when he's not being a brutal thug) like Marrow-Gnawer, but all the sweeter when a thouroughly loathable Choryu or Mochi gets their due. Although he then give Chroryu such a horrid fate in Hidetsugu's hands that you somehow still come back to feeling sympathy for him again.

Plus, these characters are all just so much fun. Sometimes they are actually being funny, like with Toshi’s glib remarks or him bantering with Sharp-Ear or Kobo (or more accurately, bantering against the stoic monk). Sometimes the fun just comes from how the characters act naturally, like Marrow-Gnawer's speech patterns of "No, no, no. This is bad and you are stupid. Go away Toshi." Even when characters you both like but who can’t stand each other interact (Toshi and Sharp-Ear, Sharp-Ear and Nagao), it’s a pleasure to read them trading barbs.

Not these kinds of barbs.

Tuesday, 18 August 2015

Magic the Gathering: Battlemage

For the past months we've been looking at the Armada comics, a look I've been enjoying tremendously. Like the Harper Prism books the quality of the individual stories has been variable, but the greater continuity here has made even the lesser lights in the series interesting to me. (Gee, the guy who writes endless streams of articles about how Magic's various stories hang together likes continuity? Who would've guessed!) Over the course of 15 series the Armada crew has revealed much of the extensive history of Dominaria and its planeswalkers and from the very first series released (Shadow Mage and Ice Age) they have been building toward a big climax in the form of the Planeswalkers War. Today we will finally see the culmination of all this effort with Magic the Gathering: Battlemage, the second computer game based on Magic to be released.

Let me get this out of the way first though: this resolution is a huge let down. It is not the story that was planned for the comics. It doesn't resolve the majority of the lingering questions. Heck, it doesn't even feature most of the characters that were set to appear in the War! Worst of all: there isn't an actual story to play through. There is a campaign mode, but the course of the story is essentially random. Who fights who and who wins is determined by your choice of character, how you play and whatever random lands the computer opponents decide to attack. So after all this build up the only thing about the war we can say for certain is "A bunch of planeswalkers fight".

Well, there is a little more that can be deduced, which I will explain below, but those who wished to see a true ending to the Armada saga will be sorely disappointed. If you are one of those people though, I would still advice you to keep reading, as I have a rather exciting announcement for you at the end of this article!


Wednesday, 15 April 2015

Fallen Angel #1

Fallen Angel #1


SUMMARY
The warlord Mandek Ironfist gets a wizard called Xarl to turn a summoned Serra Angel into a Fallen Angel with an artifact called the Horned Halo. The angel, Trine, turns into an unstoppable killing machine and Mandek creates an empire. Three centuries later Mandek is long gone, but Xarl is still around, dominating the continent of Corondor thanks to Trine. He appoints his great-great-great-great-great-et cetera-son and spellsquire Eskil as his heir. However, in a bout of apparent dementia, he refuses to teach Eskil how to control Trine. The moment he dies she goes on a rampage. Eskil summons another angel, Rahel, who stops Trine. Eskil is struck blind, but becomes a planeswalker.

REVIEW
Last week we looked at the origin story of Taysir, who is possibly the most important character in all the Armada comics. This week, to balance things out, we'll look at one of the most peripheral of all the comics. Don't be fooled though, even this comic introduces characters we'll see again down the line.

Sunday, 25 March 2018

Jedit


Writer - Clayton Emery
Cover art - Michael Sutfin
First released in December 2001

SUMMARY
At the end of last book Johan set of east across the Sukurvian Desert on the back of a drake to look for Efrava, the home of the tiger warriors. Now his drake crashes at the edge of the desert and Johan is saved from being eaten by sand wurms by Jedit Ojanen, the son of Jaeger. Using some sorcery Johan manages to convince the tigers not to kill him, and he is allowed to wander the Efravan oasis accompanied by Jedit and his friend Hestia. While this goes on Jedit's mom has a vision about the Prophecy of None, One and Two, which convinces her that Johan must be imprisoned. But the mage escapes, and with some lies about having fought side by side with Jaeger he convinces Jedit to come along with him back to the human realms.

Monday, 18 February 2019

Musings Magic Special


Editor - Steven Tice
Published by Calliope Comics
Released fall 1996

Musings was a magazine about comic books published by Calliope Comics, which appears to be a comic book store that also did some publishing on the side. I can't find much on them on the internet, but these days their Facebook page still talks about selling Magic cards, so I guess them devoting an issue of their magazine to our favorite card game was a natural fit.

This issue was mostly forgotten to time until someone put a picture of its cover up on the comics section of the MTGWiki's List of Storyline Sources (despite this being neither a comic nor on that list of sources...) Fans have since tracked it down, and thanks to the amazing @stillcary sharing it with me I can now cover it on this blog!

While not an official WotC publication, the magazine has interviews with a bunch of artists and WotC insiders. Among the things they share here are lore tidbits that never made it into anything WotC put out itself, so this is a great source for people interested in what I call "shadow continuity", the things WotC creates behind the scenes that don't end up in any finished product but parts of which tend to get out when creators interact with fans. It's tricky business to handle, as the line between "this is canonical, we just haven't published it yet" and "this is work-in-progress which may change before it gets to publication" is a vague one, and even if something is considered 100% canonical in-house by the current creative team there is no guarantee that future creative teams will agree with, or even know of, that something. So thread carefully when handeling material like this. If you are like me though, and love any snippet of information about all the unpublished work of the Pete Venters continuity era, dive in!

Sunday, 23 June 2019

The Monsters of Magic


The Monsters of Magic
Editor - J. Robert King
Cover art - Ron Spears
First printing - August 2003

This is the final installment of the anthology series, and it is pretty much like all the others. By now the creators have figured out that it's a good idea to tie all the stories into either the cards themselves or to the rest of continuity, so there are no completely random stories anymore, but the quality is still very variable. The monsters featured range from very famous Magic creatures (LhurgoyfAtogMorphling) to some also-rans (Vampiric DragonPhantom Monster), but curiously the four on the cover weren't included for some reason, even though they are pretty iconic Magic monsters! (Okay, Two-Headed Dragon isn't quite in the same league as Sliver QueenHypnotic Specter and Masticore, but it was played as a finisher back in the day!)

The stories are divided up into three parts: Ancient Monsters, Modern Monsters and Otherworldly Monsters, with four stories each. This is a bit less useful than the more specific time periods from The Secrets of Magic, as the division between "Ancient" and "Modern" is actually just "Pre-Invasion" or "Post-Invasion" and everything in the Otherworldly section fits in the "Pre-Invasion" bit as well. We'll have to see if the stories themselves guide us to a clearer placement.

Thursday, 12 May 2016

The Colors of Magic


The Colors of Magic
Editor - Jeff Lebow
Cover Art - Gary Ruddell
Released February 1999

What? You thought that after Artifacts Cycle - Book I we were going to do Artifacts Cycle - Book II? Nah, we are going to look at this other thing first!

Actually, in the future I do plan to finish the book cycles before covering any anthologies or other books released simultaneously. That's much more convenient when it comes to summarizing and figuring out continuity and timeline stuff. This is something of a special case though. For starters, the Artifacts Cycle is very episodic, with most of Planeswalker taking place centuries to millennia after The Brothers' War and having a whole new setting and cast, save for Urza. More importantly though, The Colors of Magic is supposed to take place in the wake of The Brothers' War, showing what happened to Dominaria after the Sylex Blast. We'll see that some of the writers had very liberal interpretations of  what "in the wake of" means, but since a number of stories do happen directly after the Sylex Blast, and some of them even pick up on the later lives of some minor characters from The Brothers' War, I thought it was best to look at it now, with that story still fresh in mind.


Angel of Vengeance, by Richard Lee Byers
Our first story sees the angle Kotara being summoned by a civic guildmage called Sabul Hajeen. Sabul's brother has been murdered, and he sends Kotara out to kill the murder, who escaped Zhalfirin justice. After that though, he starts having her kill accomplices and relatives of the killer. These evil acts start having their effect on Kotara, who changes both physically and mentally, losing her radiance and her connection to "the Divine Will". Eventually this frees her of her summons, as in the end she is no longer a creature of white mana, and thus unaffected by Sabul's summoning spell. When the family of the killer summons a demon to kill their opponent though, Kotara realizes that even despite her now being a fallen angel, it would still be wrong to let the demon wreak havoc in Zhalfir. Thus she returns and sacrifices her life so Sabul, who has seen the error of his ways, has the time to cast a killing spell on the demon.

Saturday, 5 December 2020

Kamigawa/Legends II Timeline Update

This was originally part of a larger article with a few updates and callbacks to earlier reviews, but when I actually wrote it all down it got a bit more extensive the other points. So rather than dominate that article I'm splitting it off here.

So, when I did the Kamigawa Trilogy Review Ethan Fleischer (who you all should be familiar with) commented that the upcoming War of the Spark art book might be relevant for the placement of those books. Well, by now that upcoming book has come up to my house, and while there isn't the clear "Tetsuo killed Bolas in [[year]]" date I was hoping for, there is certainly a bunch of stuff relevant to Kamigawa and the Legeds II trilogy to discuss here!

Oh, and just to be clear, I'm not going to go through the entire book, I've got Ravnica reviews to work on instead. For those interested in a review: just like all the other art books it is full of gorgeous art, and while it doesn't do the deep-dive into a specific world like the previous ones it does give an overview of just about every plane Bolas has even peripherally been involved in, all planeswalkers featured in War of the Spark, and even gives us some new facts, like finally explaining why Bolas wanted the Eldrazi freed (basically, he hoped their threat to the Multiverse would lure enough planeswalkers to Zendikar to use the Elder Spell there). All in all, another great book, heartily recommended!

Now, on to the timeline discussion!

Sunday, 23 April 2017

The Myths of Magic


The Myths of Magic
Editor - Jess Lebow
Cover Art - Michael Sutfin
Released June 2000

So, when I did The Colors of Magic I said that I was going to save the future anthologies until after the Weatherlight Saga was done, but then I realized that there was only one anthology published during the Saga, and that it introduces a minor character that will be featured in Invasion block. So although we all really want to get to Invasion, it really makes more sense to cover this book first.