Not only do I intend to review all stories of the Magic canon, I'm also going to see how they all fit together in one huuuuuuge timeline. I already made a Magic timeline once, over on MTGSalvation (It was the basis for the timeline on the MTGSally wiki.) As I've said before though, I'm not that happy with that version anymore. It contains mistakes, it is incomplete, and worst of all, I didn't bother with annotations. That has made revisions to the project very difficult down the line. Since then I've gotten my Masters degree in History however, and if there is one thing I've learned at uni it's the importance of annotations. So every entry on this new timeline will contain a link to the review in which its placement is discussed. As my project progresses, so will the timeline grow.
Be aware that this is very much a work in progress, with several stories placed provisionally until I am able to review other stories that might influence their placement.
Every entry here contains a link to the relevant review. If the timeline placement is discussed in a different review I have added a link to that one as well, in brackets. The placement of sets up to Scourge is based on the official Wizards of the Coast timeline. Later sets have been placed roughly at the right time to provide context.
Wednesday, 28 January 2015
The Official MTG Timeline
Today I uploaded my review of Final Sacrifice, In it I explain how we can put an accurate date to the first four novels of the Harper Prism line. So from now on, I will not only be reviewing stories, I'll also maintain a timeline to show how they all fit together. The timeline will be uploaded shortly after this post.
To give some context to the first few entries though, I thought I'd first show you an official, WotC-made timeline. We've already discussed the earliest one, from the Fourth Edition Players' Guide, but there is a far more detailed timeline out there. For years Wizards of the Coast kept stock of when their stories happened on their website, but around Onslaught block they lost interest in the specifics of the story, and from Mirrodin onwards the timeline was forgotten. Eventually they overhauled their website, and in the process the timeline was lost. Except it wasn't! Thanks to the miracle of the Internet Wayback Machine we can actually still find this timeline! Let's have a look at it. All dates are given in AR (Argivian Reckoning). 0 AR is the year Urza and Mishra were born.
To give some context to the first few entries though, I thought I'd first show you an official, WotC-made timeline. We've already discussed the earliest one, from the Fourth Edition Players' Guide, but there is a far more detailed timeline out there. For years Wizards of the Coast kept stock of when their stories happened on their website, but around Onslaught block they lost interest in the specifics of the story, and from Mirrodin onwards the timeline was forgotten. Eventually they overhauled their website, and in the process the timeline was lost. Except it wasn't! Thanks to the miracle of the Internet Wayback Machine we can actually still find this timeline! Let's have a look at it. All dates are given in AR (Argivian Reckoning). 0 AR is the year Urza and Mishra were born.
Final Sacrifice
Final Sacrifice
Written by Clayton Emery
Published by Harper Prism, 1995
SUMMARY
Our heroes have
grown up. Last novel started with them barely holding their own in battle, this
time was start with three straight chapters of them plowing through various
evil wizards. Gull seems to have settled into his role as a general, which he's
enjoying a lot more now he's having some success. All the
fighting is taking its toll on Greensleeves though. She longs for peace and for
time with her lover Kwam. She's supposed to regularly summon the wizards they defeated
and tagged with the Stone Brain, but often
she is to tired to even do that. Her stress is only made worse by Chaney. The
druid died of old age at the end of Shattered Chains, but now she's taken to
visiting Greensleeves as a shade, making cryptic allusions to her having to
make "the final sacrifice" (*ding*, title drop!)
Back on the
tropical island seen in Whispering Woods, the defeated wizards have grouped
together. Towser, on of the few who hasn't been tagged, is now their leader. He
has stolen and copied Greensleeves Nova Pentacle, which will prevent the wearer
from being summoned. In addition he has a Keldon Warlord, an incredibly capable
warrior who also has some sort of rage inducing power. He gets all the servants
on the island to slaughter their families as a power
showcase. The warlord also has an obsession with killing Gull for some reason.
On the cover he looks slightly more realistic. |
Wednesday, 21 January 2015
Shattered Chains
Shattered
Chains
Written by Clayton Emery
Published by Harper Prism, 1995
SUMMARY
Several months
have passed since the end of Whispering Woods, but Greensleeves and Gull aren´t
getting anywhere. They are attracting plenty of people who are willing to fight
wizards, but barely any of them are combat trained, so the army just keeps
stumbling from one narrow escape to the other. Still, their fame has spread,
and the rulers of Benalia decide to nip this crusade in the bud before it can
get its act together. Luckily for our heroes though, the leading politician
decides to mix some personal revenge into the plan. Noreen (from Arena) had
refused his advances in the past, so he sends her to kill Gull and
Greensleeves, taking her child hostage to force her to comply. Noreen, whose
real name turns out to be Rakel, infiltrates the army, but quickly develops
sympathy for their cause. She’s had some bad experiences with wizards herself
in Arena, and in the intervening years Garth has become struck by
planeswalker-wanderlust and often abandons her for long stretches of time. Unwilling to go through with her orders she ends up training the army into an
effective fighting force.
Monday, 19 January 2015
Whispering Woods
Whispering Woods
Written by Clayton Emery
Published by Harper Prism, 1994
SUMMARY
Gull the
woodcutter and his sister Greensleeves (who can't talk, only chatter like
animals) are the only ones left in the ruins of their village. Two mages came by,
fought each other, and turned their village into collateral damage when one of
them cast Earthquake. Most of the villagers were then killed with Pestilence.
The other survivors moved away, so now the two hang around with some summoned
creatures that got left behind. Then one of
the mages, a guy called Towser, shows up. He claims the destruction was wrought
by his opponent and that he can send the summoned creatures back to their homes. He seemingly
does so, and convinces Gull to get a job caring for the horses in his caravan. While
working for Towser Gull makes some enemies, some friends, finds a lover in the
"dancing girl" Lily, helps uncover a Mana Vault, gets smack-bang in
the middle of another magical duel when another mage tries to claim said Vault,
and most surprisingly: discovers that his sister isn't mad after all, it was
just the magic of the Whispering Woods next to their village that overwhelmed
her mind as a child.
Wednesday, 14 January 2015
Arena
Arena
Written by
William R. Forstchen
Published
by Harper Prism, 1994
SUMMARY
Our very
first Magic novel! All this time we've been told "You are a
planeswalker" when we learn the game, now we will finally see what that
entails! Right? Well... the
story is set in Estark, a city in which life revolves around the yearly
festival in which wizards, not planeswalkers, battle in the eponymous arena.
The city is nominally ruled by the Grand Master of the Arena, but he must
always fight to keep the four great houses (more like wizarding guilds really)
under control. The mob, overtaxed and bloodthirsty, is difficult to control as well. So when a mysterious wizard called Garth One-Eye turns up and
starts causing fights between the houses, the Grand Master is not happy.
Hrm. So not
only is this story not about planeswalkers, all the magic users are scumbags?
Okay, interesting choice for your tie-in novel...
Tuesday, 6 January 2015
Pocket Players' Guide (Fourth Edition), the Timeline
As promised, here is the timeline from the Pocket Players' Guide. A day earlier than expected since I happened to stumble upon a complete write up while doing some more google research for my project. So with the help of one Tom de Ruyter and his website from the early days of the internet, I present to you: the oldest timeline in the Magic canon!
A Timeline of Dominaria
Article, author John Tynes (probably)
Originally appeared in the Pocket Players' Guide (Fourth Edition)
As always, click to enlarge the scan. Behind the jump break you'll find the original English text.
A Timeline of Dominaria
Article, author John Tynes (probably)
Originally appeared in the Pocket Players' Guide (Fourth Edition)
As always, click to enlarge the scan. Behind the jump break you'll find the original English text.
Monday, 5 January 2015
The Oldest Stuff
Where to
begin my project? Well, how about at the very beginning of the game? Today I'll
discuss four short writings that came out before Uncharted Realm started,
before Wizards of the Coast published its first novel, before even the Acclaim comics
or the Harper Prism novels. Most of them were written by Richard Garfield
himself, and one of them hails directly from the original Alpha rulebook!
Welcome to the first instalment of Multiverse in Review, where we look at the
very rock the Magic storyline is build upon.
Introduction
Short story,
written by Richard Garfield
Originally
appeared in the Alpha edition rulebook
Roreca's
Tale
Short
Story, written by Richard Garfield
Originally
appeared in the Pocket Players' Guide (Revised Edition)
Dominia and
Its Walkers
Article,
written by Richard Garfield
Originally
appeared in the Pocket Players' Guide (Revised Edition)
Nature of
Dominia
Article,
written by John Tynes
Originally
appeared in the Pocket Players' Guide (4th Edition)
Okay, the
4th Edition players' guide came out after some of the earliest novels and
comics, but its discussion fits best with the other three articles, so I'll
discuss it here.
Skaff Elias on the creation of Antiquities
In my overview of the history of the storyline I mentioned an article from the old comic Urza-Mishra War #1, in which designer Skaff Elias talked in detail about how the oldest sets and storylines in general, and Antiquities in specific, were created. I thought that would be a nice thing to share with you all, so... here it is, straight from the comic!
You can click to embiggen them
You can click to embiggen them
Table of Contents
General
Introduction
A behind the scenes overview of the storyline
Complete list of storyline sources
Timeline
The Oldest Stuff
The Alpha Rulebook and the Pocket Players' Guides
Pocket Player's Guide Timeline
The Duelist #1-2 and The Duelist Supplement #1 (Arabian Nights & Antiquities)
The Duelist #3-4 (Fallen Empires)
Another Look at The Duelist #1-3
Harper Prism novels
Arena
Whispering Woods
Shattered Chains
Final Sacrifice
The Cursed Land
The Prodigal Sorcerer
Ashes of the Sun
Song of Time
And Peace Shall Sleep
Dark Legacy
Tapestries
Distant Planes
Harper Prism Wrap-Up
Armada Comics (and related video games)
Arabian Nights #1-2
Fallen Angel #1
Dakkon Blackblade #1
The Dragon War
Elder Dragons #1-2
Antiquities War #1-4, Urza-Mishra War #1-2
Fallen Empires #1-2
Ice Age #1-4 part one, part two
Shandalar #1-2
Microprose's Magic: the Gathering
Alliances (unpublished comic)
Jedit Ojanen #1-2
Serra Angel #1
Homelands #1
Shadow Mage #1-4
Nightmare #1
Wayfarer #1-5
Magic the Gathering: Battlemage
Another Look at Battlemage
Armada continuity overview
Walker of Night (unpublished comic)
Prelude to War (unpublished comic)
Planeswalkers War (unpublished comic)
The Duelist and other pre-rev sources
The Duelist #5-6 (Ice Age)
The Duelist #7-10 (Homelands)
The Duelist #11-12 (Alliances)
The Duelist #13-14 (Mirage)
The Duelist #15-16 (Visions)
Mirage & Visions Online
Encyclopedia Dominia
Magic Calendars
The Weatherlight Saga
The Duelist #17-19 (Weatherlight)
The Duelist #20-22 (Tempest)
The Duelist #23-26 (Stronghold)
Sisay's Quest
The Duelist #27-30 (Exodus) & Rath block online
Gerrard's Quest
Rath and Storm
The Art of Magic the Gathering: the Rath Cycle
Born to Greatness
Rath Block wrap-up and continuity overview
The Official Guide to Portal Second Age
The Brothers' War
The Colors of Magic
Planeswalker
The Duelist #31-34 (Urza's Saga)
A Time for Remembrance
Time Streams
The Duelist #35-38 (Urza's Legacy)
Scars of the Legacy
Bloodlines
The Duelist #39-41 (Urza's Destiny)
Phyrexian Autopsy
The Gathering Dark
The Eternal Ice
The Shattered Alliance
Mercadian Masques promotional comic
Mercadian Masques
Nemesis promotional comic
Nemesis
Nemesis online
Prophecy promotional comic
Prophecy
Barrin's Journal (aka Prophecy online)
The Thran
The Myths of Magic
Invasion promotional comic
Invasion
Planeshift
Apocalypse
Invasion cycle: the Review
MagicInvasion.com
Weatherlight Saga Overview
The Otaria Saga & Surrounding publications
The Dragons of Magic
Johan
Jedit
Hazezon
Odyssey
Chainer's Torment
Judgment
Odyssey block online
The Secrets of Magic
Onslaught
Legions
Scourge
Onslaught block online
Otaria Saga Overview
Assassin's Blade
Emperor's Fist
Champion's Trial
The Monsters of Magic
Planeshopping Era
The Moons of Mirrodin
The Darksteel Eye
The Fifth Dawn
Mirrodin block online
Ur-Golem's Eye (and a whole bunch of other stuff)
Champions of Kamigawa Vignettes
Planeswalker Era
Supplemental Articles
Skaff Elias on the creation of Antiquities
The Official MTG Timeline
Two prerevisionist maps
A Historian's Guide to Elder Dragons
Convocations #1
The Homelands Document
The Legends of Magic
The Forgotten Archive
The Lat-Nam Kerfuffle
Of Trolls and Chinese Whispers
InQuest Gamer #74
Artbooks Reconsidered
Magic the Gathering: Battlegrounds
Musings Magic Special
"The Mirage Document"... or not
The Circulair Continuity of Legends I, Legends II and Greensleeves
Stuff Ethan Told Me
Introduction
A behind the scenes overview of the storyline
Complete list of storyline sources
Timeline
The Oldest Stuff
The Alpha Rulebook and the Pocket Players' Guides
Pocket Player's Guide Timeline
The Duelist #1-2 and The Duelist Supplement #1 (Arabian Nights & Antiquities)
The Duelist #3-4 (Fallen Empires)
Another Look at The Duelist #1-3
Harper Prism novels
Arena
Whispering Woods
Shattered Chains
Final Sacrifice
The Cursed Land
The Prodigal Sorcerer
Ashes of the Sun
Song of Time
And Peace Shall Sleep
Dark Legacy
Tapestries
Distant Planes
Harper Prism Wrap-Up
Armada Comics (and related video games)
Arabian Nights #1-2
Fallen Angel #1
Dakkon Blackblade #1
The Dragon War
Elder Dragons #1-2
Antiquities War #1-4, Urza-Mishra War #1-2
Fallen Empires #1-2
Ice Age #1-4 part one, part two
Shandalar #1-2
Microprose's Magic: the Gathering
Alliances (unpublished comic)
Jedit Ojanen #1-2
Serra Angel #1
Homelands #1
Shadow Mage #1-4
Nightmare #1
Wayfarer #1-5
Magic the Gathering: Battlemage
Another Look at Battlemage
Armada continuity overview
Walker of Night (unpublished comic)
Prelude to War (unpublished comic)
Planeswalkers War (unpublished comic)
The Duelist and other pre-rev sources
The Duelist #5-6 (Ice Age)
The Duelist #7-10 (Homelands)
The Duelist #11-12 (Alliances)
The Duelist #13-14 (Mirage)
The Duelist #15-16 (Visions)
Mirage & Visions Online
Encyclopedia Dominia
Magic Calendars
The Weatherlight Saga
The Duelist #17-19 (Weatherlight)
The Duelist #20-22 (Tempest)
The Duelist #23-26 (Stronghold)
Sisay's Quest
The Duelist #27-30 (Exodus) & Rath block online
Gerrard's Quest
Rath and Storm
The Art of Magic the Gathering: the Rath Cycle
Born to Greatness
Rath Block wrap-up and continuity overview
The Official Guide to Portal Second Age
The Brothers' War
The Colors of Magic
Planeswalker
The Duelist #31-34 (Urza's Saga)
A Time for Remembrance
Time Streams
The Duelist #35-38 (Urza's Legacy)
Scars of the Legacy
Bloodlines
The Duelist #39-41 (Urza's Destiny)
Phyrexian Autopsy
The Gathering Dark
The Eternal Ice
The Shattered Alliance
Mercadian Masques promotional comic
Mercadian Masques
Nemesis promotional comic
Nemesis
Nemesis online
Prophecy promotional comic
Prophecy
Barrin's Journal (aka Prophecy online)
The Thran
The Myths of Magic
Invasion promotional comic
Invasion
Planeshift
Apocalypse
Invasion cycle: the Review
MagicInvasion.com
Weatherlight Saga Overview
The Otaria Saga & Surrounding publications
The Dragons of Magic
Johan
Jedit
Hazezon
Odyssey
Chainer's Torment
Judgment
Odyssey block online
The Secrets of Magic
Onslaught
Legions
Scourge
Onslaught block online
Otaria Saga Overview
Assassin's Blade
Emperor's Fist
Champion's Trial
The Monsters of Magic
Planeshopping Era
The Moons of Mirrodin
The Darksteel Eye
The Fifth Dawn
Mirrodin block online
Ur-Golem's Eye (and a whole bunch of other stuff)
Champions of Kamigawa Vignettes
Modern Stories
Dominarian Annotations, episodes 1 & 2
Dominarian Annotations, episodes 3 & 4
Dominarian Annotations, episodes 5 & 6
Dominarian Annotations, episodes 7 & 8
Dominarian Annotations, episodes 9, 10 & 11
Dominarian Annotations, episode 12 & review
Legends of Dominaria & Magic Story Podcasts
The Art of Magic the Gathering: Dominaria
Chronicle of Bolas
Unbowed
Core Set 2019 Player's Guide
Guilds of Ravnica & Ravnica Allegiance
Children of the Nameless
War of the Spark: Ravnica
War of the Spark: Ravnica - the online stories
The Brothers' War Annotations
Magic: the Gathering - The Visual Guide
Some thoughts on the Phyrexia arc
Dominarian Annotations, episodes 1 & 2
Dominarian Annotations, episodes 3 & 4
Dominarian Annotations, episodes 5 & 6
Dominarian Annotations, episodes 7 & 8
Dominarian Annotations, episodes 9, 10 & 11
Dominarian Annotations, episode 12 & review
Legends of Dominaria & Magic Story Podcasts
The Art of Magic the Gathering: Dominaria
Chronicle of Bolas
Unbowed
Core Set 2019 Player's Guide
Guilds of Ravnica & Ravnica Allegiance
Children of the Nameless
War of the Spark: Ravnica
War of the Spark: Ravnica - the online stories
The Brothers' War Annotations
Magic: the Gathering - The Visual Guide
Some thoughts on the Phyrexia arc
Supplemental Articles
Skaff Elias on the creation of Antiquities
The Official MTG Timeline
Two prerevisionist maps
A Historian's Guide to Elder Dragons
Convocations #1
The Homelands Document
The Legends of Magic
The Forgotten Archive
The Lat-Nam Kerfuffle
Of Trolls and Chinese Whispers
InQuest Gamer #74
Artbooks Reconsidered
Magic the Gathering: Battlegrounds
Musings Magic Special
"The Mirage Document"... or not
The Circulair Continuity of Legends I, Legends II and Greensleeves
Stuff Ethan Told Me
Sunday, 4 January 2015
List of Sources
This is a list of every single M:tG storyline source I know. If you know of any others, which is very possible considering the myriad forms of media that the canon has sampled, please notify me so I may one day complete my collection and by extension this site!
Some notes about this list:
- I try to keep as much things canon as possible. The older novels have some problems with their depiction of planeswalkers, and there have been times when the editors appear to have been asleep considering the number of continuity errors (Scourge, Test of Metal), but in my opinion everything that was supposed to be canon should be considered canon if it is at all possible. I will deal note continuity errors and suggest explanations in my reviews.
- What I do not consider canon are the following things: prerevisionist comics that have been replaced by revisionist novels (Antiquities War, Jedit Ojanen), third party remakes of Wizard of the Coast novels (The manga versions of The Brothers' War and The Purifying Fire) and stuff where the creators clearly didn't care about matching the story to established canon (Usually videogames, like Magic the Gathering - Battlegrounds or Duels of the Planeswalkers 2012.) I will still review the now out of continuity comics though, for the sake of completion. They were canon before their replacements came out after all.
- In addition to stories you will also find a number of articles on this list. I do not intend to review every single article ever produced on MTG lore. I'll stick to just the stories and actually published sources, unless a the backstory of a set or a important event was only covered in an online source. This is the case with Mirage, Innistrad for example.
- Any entry with a X behind it is a source I do not own (yet). The novels I will buy when the time comes to review them. Stuff like old magazines and calendars will probably be left out for now. I'll hunt them down and add them eventually, but since they can be tricky to get a hold off I can't promise I'll get them any time soon.
Now, to the list proper
Saturday, 3 January 2015
20 years of stories: a behind the scenes overview
Why was the
Magic storyline spread out over so many mediums? Well, let's take a look at the
different approaches Wizards of the Coast and other companies have had towards
the storyline. Currently we are in a time when storyline and cards are very
closely related, but in the past the level of connectivity between the two has
fluctuated quite a bit. I hope this article will give you some insight into why
the stories of Magic ended up spread out over novels, comics, games, websites,
magazines and more in a manner that can be very confusing for new readers.
AND YEA HE DOTH SPAKE: "LET THERE BE
MAGIC"
Our story
begins, as they all do, with Richard Garfield. When creating Magic, he came up with
the idea of planeswalkers and the multiverse. In the first issue of Duelist magazine he explained how to him, the set up of mages constantly discovering new world
seemed like a perfect fit for a collectable card game. He didn't come up with much more lore however. During playtesting most cards
had very dull names: Skeleton, Angel, Troll, etcetera. When Garfield realised he might want to make
other, similar creatures in later expansions he and the playtesters made up a whole bunch of
names that just sounded cool. So while Alpha introduced familiar Magic names like Urza, Serra, Sengir, Hurloon, Benalish and Keldon, they really had no meaningat the time. Then when the first
expansion rolled around, mister Garfield took inspiration in a real life
source. So while Arabian Nights features some more
cool-sounding-but-meaningless names (Serendib, Juzám), it also brought in
actual characters from the stories of 1001 nights, such as Aladdin and Ali
Baba. Clearly there was not much thought put into coming up with a coherent
story for Magic.
Friday, 2 January 2015
Multiverse in Review!
So what is this blog?
The Magic storyline has snaked its way into novels, anthologies, e-books, comics, videogames, old calendars... and all this stuff was published by various companies, not always in chronological order, and with varying levels of thoroughness from the editors in trying to make everything fit together. You can find the complete list here. This blog is my attempt to have it all make sense!
For each story I will provide a summary, a review and a discussion of any continuity issues. I am going through the various sources in roughly the order in which they were released, though I'm grouping related sources together. So for example I plan on first reviewing all the stories in the Weatherlight Saga, before going back and reviewing any other stories released simultaneously.
If you want to see how far I've gotten, or if you want to start reading the reviews in a logical order, I suggest you start with my table of contents, which provides links to every review I've done so far.
As a side project to all of this I am also creating a complete timeline of all the Magic stories. It can be found here, but be aware that it is still very much a work in progress!
The Magic storyline has snaked its way into novels, anthologies, e-books, comics, videogames, old calendars... and all this stuff was published by various companies, not always in chronological order, and with varying levels of thoroughness from the editors in trying to make everything fit together. You can find the complete list here. This blog is my attempt to have it all make sense!
For each story I will provide a summary, a review and a discussion of any continuity issues. I am going through the various sources in roughly the order in which they were released, though I'm grouping related sources together. So for example I plan on first reviewing all the stories in the Weatherlight Saga, before going back and reviewing any other stories released simultaneously.
If you want to see how far I've gotten, or if you want to start reading the reviews in a logical order, I suggest you start with my table of contents, which provides links to every review I've done so far.
As a side project to all of this I am also creating a complete timeline of all the Magic stories. It can be found here, but be aware that it is still very much a work in progress!
The start of, hopefully, something big! |
My motivation
I love Magic:
the Gathering. I've been playing it since I was 10, never stopped. For almost
as long I've been intrigued by the storyline behind the cards. I especially love how broad it is. The stories span dozens of worlds, ranging from high-fantasy locales like Ravnica to the
horror of Innistrad or the pseudo-sci-fi of Mirrodin. The timeline between
Antiquies and the current set stretches across some 5000 years and sees the
rise and fall of many civilizations. Magic hasn't yet reached the level of history
something like the Marvel Universe has, but it has made impressive inroads
during the last twenty years!
There is a downside though, which is that the storyline is also
sprawling in how it was published. As I mentioned above, it is spread out among quite a lot of types of media and made by several publishers. On storyline forums we quite often see new Magic players who want to get into the storyline but don't know where to start. That question isn't easy to answer either. Various sagas run through the
franchise, some stories heavily dependent on what came before, others
essentially standalone stories. And the older stuff can be quite tricky to get.
For me though, that's an additional reason to love the storyline. Yes, I
know how odd that sounds, but it's true. I am a collector (obviously), so I love hunting down obscure parts of the storyline. I am also a historian,
so I love digging into the lore and seeing how it all fits together. And finally I am a
long-time comic book fan, so I'm used to coming up with explanations for apparent
contradictions in long running franchises. Since I spend so much time reading
these stories and thinking about them, I figured I might as well try to do it
on a blog, to lessen the confusion of players trying to get into the storyline
and to preserve knowledge about old, obscure sources. Hell, if Fnord12 can do
this for the entire Marvel Universe, I should be able to do it for Magic.
A
short introduction to the storyline
"You are a
planeswalker". Most people who have played Magic have heard that phrase at
one time or another. But what does that mean? Well, you know all those dozens
of Magic sets? Those actually represent different, unique worlds full of
spells, creatures and artifacts for you to explore. Places for you to
"gather" your "magic", as it were. Planeswalkers are
wizards with the ability to leave their birthplane and explore the entire
Multiverse. They are the driving force behind the stories of Magic, sometimes
as main characters, sometimes merely as plot instigators.
Ever since
Shards of Alara, the storyline has focussed on the planeswalkers that have been
printed in the game: Jace, Chandra, Lilliana, etc. These are almost all mortal
wizards who are only different from other wizards by their Spark, a mysterious
thingy in their soul that gives them the ability to walk through the multiverse.
Only one person in a million possesses the spark, and only one in a million of
those Ascend and gain the ability to leave travel between planes. That they are
this rare is probably a good thing, for they seem to be enormous trouble
magnets. Almost every set introduces some huge calamity to the plane it's set
on (Elder Gods rising, vampires threatening to end humanity, time travel
altering the history of the plane), and there is always a planeswalker right in
the middle of it.
If you want a more in-depth look at the history of the Magic storyline, do feel free to check out this other article I have written on the subject.