Shattered
Chains
Written by Clayton Emery
Published by Harper Prism, 1995
SUMMARY
Several months
have passed since the end of Whispering Woods, but Greensleeves and Gull aren´t
getting anywhere. They are attracting plenty of people who are willing to fight
wizards, but barely any of them are combat trained, so the army just keeps
stumbling from one narrow escape to the other. Still, their fame has spread,
and the rulers of Benalia decide to nip this crusade in the bud before it can
get its act together. Luckily for our heroes though, the leading politician
decides to mix some personal revenge into the plan. Noreen (from Arena) had
refused his advances in the past, so he sends her to kill Gull and
Greensleeves, taking her child hostage to force her to comply. Noreen, whose
real name turns out to be Rakel, infiltrates the army, but quickly develops
sympathy for their cause. She’s had some bad experiences with wizards herself
in Arena, and in the intervening years Garth has become struck by
planeswalker-wanderlust and often abandons her for long stretches of time. Unwilling to go through with her orders she ends up training the army into an
effective fighting force.
Meanwhile
Greensleeves is approached by Chaney, an ancient druid and, by her own accord,
a former planeswalker. Chaney’s home acts like the hyperbolic time chamber from
Dragonball Z (I’ve been watching a lot of the Abridged Series lately), and
Greensleeves spends a few years learning magic in only a couple of days. Chaney
also reveals that the Mana Vault Towser dug up last novel isn’t a Mana Vault at
all, but a Living Artifact, a much more powerful device (This is the part where
players of the game have a hearty laugh about story/gameplay segregation.) It
was created by the Sages of Lat-Nam to stop the Brother’s War. Although the
Sages failed in stopping the war, they still created an immensely powerful
weapon that can be used to tag wizards the same way wizards tag ordinary
creatures. Just what the army needs to keep the wizards they are now defeating
in check! (Innocent as they are, Gull and Greensleeves are a bit queasy about
just killing them).
Then disaster
strikes. A captured wizard tries to escape by summoning demons, but these
ignore his commands, grab the Living Artifact, dubbed the Stone Brain, and piss
off back to Phyrexia. The same night Benalish troops capture Noreen, to have
her executed for her betrayal. Luckily Chaney happens to have a Nova Pentacle
lying around that allows Greensleeves to travel to Phyrexia without losing her
mind (throughout the novel she has been afraid of regressing into a "halfwit" again if she uses to much mana), and a Dingus Egg that allows Lily to teleport
a small team to Benalia.
In the end
Noreen and her son are saved, the politician that tried to use her gets killed
and Stone Brain is retrieved, albeit many minor characters pay with their life
for this success. After that there is just the matter of a confrontation with a
returned Garth. After a short skirmish he gets chewed out by Noreen in a scene
reminiscent of a drug abuse intervention. He vows to give up wizarding, giving
his satchel of spells to Greensleeves. He also helps bring a number of refugees
from the anti-wizard army home, but they all
decide to return to the good cause, bringing even more volunteers back with them.
Apparently everyone on this continent hates wizards! Noreen leaves with Garth,
and Gull and Greensleeves prepare to lead their now fully functioning army
against any evil wizard they can find.
The epilogue
sets up the conflict for next book. Turns out that unbeknownst to the good
guys, the wizards tagged by the Stone Brain can contact one another. The three
wizards featured in this novel forge an alliance, and decide to try and recruit
Towser… to be concluded!
REVIEW
For starters,
the problems I had with Whispering Woods have mostly been resolved! Hurray! The
book is much better paced, with magical battles no longer taking up so much
space, and the battles themselves are a lot clearer and thus more interesting. This is part due to the introduction of multiple viewpoint characters.
Where Whispering Woods really was the Gull-show, now we swap viewpoints between
Gull, Greensleeves and Noreen. The fake cliffhangers are also gone. After each
cliffhanger there is a switch to another character, which feels much
more natural. The story does sometimes swap to a different POV in the middle of
a paragraph, which reads very oddly, but that's a minor quibble.
The good things
about Whispering Woods are also still here. The characters and their
interactions are believable and likable and they get plenty of cool character
moments. Gull hasn't changed much since last time, still an agreeable guy
trying his best to make this anti-wizard crusade work, even though he really
just wanted to be a woodcutter. Greensleeves gets developed much more now she's
capable of coherent thought. He arc revolves around learning to use her magical
powers, but being held back by her fear of losing her mind again. It is a believable
fear and, like Gull's remembrance of his destroyed village in Whispering Woods,
brought up often enough to be realistic, but not so often that it gets angsty
and annoying. The resolution of that plot is quite clever. At one point she is
forced to don the Stone Brain (it has taking the form of a helmet) and it
begins screaming to her in a thousand voices, but she's able to withstand that precisely
because she is used to having a thousand voices in her head thanks to the magic of the Whispering Woods.
There's still hope for you Sarkhan! |
I could've done
with scenes from Lily's point of view though. She's having an identity crisis
after she discovered she is a wizard, which leads to her breaking up with Gull.
Gull has a fling with Noreen, but that doesn't really work out (Noreen is still
in love with Garth and is just using Gull for comfort), and in the end Lily
resolves her problems and gets back together with Gull. We only see all this
from the point of view of Gull though, and he is just a clueless dope when it
comes to women. I kept wondering if Lily had really pushed Gull away because
she wanted to figure her identity out on her own, or if Gull had just been a
tool and misread the signs she was giving him.
Speaking of
Noreen, she gets rescued from the scrappy heap here. We get to see her kick ass and, more importantly, we get to see her thoughts, hopes, fears and motivations. Thus she becomes an actual interesting characters, in contrast to the cardboard cypher and obligatory love interest she was in Arena. I was a bit iffy about
the “romance” between her and Gull though. It's made clear from the get go that she's
just looking for a warm body after being abandoned by Garth, so them getting
together so quickly is quite believable, but it's not a route I would've taken
the character on. The whole underdeveloped and way-to-quick romance was precisely
what was done wrong with her in Arena, so I would’ve liked to see her removed
form that altogether. In the end the not-really-romance was handeled believably well though,
so I can't complain to much. I do like that Garth turns out to be a shit
husband. The Garth/Noreen romance in Arena was terrible, or at least terribly
written, so I like that it leads to a terrible marriage. Its some sort of
meta-karma.
The use of
Garth in quite interesting. He was all cool and mysterious in his own book, but
here is just a magic-addicted asshole! Did the characterization from Arena not
sit well with Clayton Emery? Did he have as much of a problem with the token
love story between Garth and Noreen in Arena as I did, and thus decided to
wreck it in his own book? Whatever the reason, this characterization of Garth,
or actually, this characterization of Magic as something addictive that has you make shitty life choices, fits in quite well with the whole "wizards are
evil" plot. Still not sure how I feel about that one. On the one hand, I
can see it leading to better stories since now we are following the underdogs,
on the other hand I'm still surprised that Wizards of the Coast didn't tell Harper
Prism to be a bit nicer about the wizards that the players are supposed to
represent.
Also improved since last novel: the cover of the Czech translation! |
There is one
terrible scene though: in the end Gull and Lily get back together, and he asks
her to marry him. After which he realises there is another question he needs to
ask: what her real name is. Now, I have no experience with dating prostitutes
(or strippers, or magicians, or anyone else using stage names for that matter),
but I would’ve thought asking someone's real name is something you do on a
first date AT THE LATEST. Not after you've already proposed! It rather spoiled
the moment for me. But not for Lily apparently, and it's her moment, so... (Her
real name is Tirtha by the way. You can immediately forget it, they go right
back to calling her Lily in the next book.)
Finally we need to talk about Chaney. She really is a conundrum. When she's introduced
she seems very sinister. She mind controls Greensleeves to come to her, even
though the girl is seriously injured and tries to resist. Then she offers
training in wizarding, which Greensleeves accepts, but she forgets to mention
that this will involve time manipulation. So she's essentially aging
Greensleeves without consent. And at that point she's still mucking with the girl's
brain. There is one scene where Greensleeves wonders about her brother only to
push that thought away, even though she realises at that point years have passed
for her. That is clearly out of character for her. The narration makes it
clear that she's not capable of thinking straight thanks to the magic of
Chaney's home. This is all written very well by the way. The sequence is essentially a
huge info dump as Chaney tells Greensleeves about summoning and planeswalking
and the like, but it actually filled with tension. We notice the time
manipulations that Greensleeves doesn't, as the chapter is interspersed with
Gull looking for his sister. The death of old age the badger and the chickadee
that had followed Greensleeves around until this point are especially creepy.
But then Gull
finds his sister, and things get weird. No one ever calls Chaney out on what
she's done. Gull doesn't even confront her over the fact that his sister has
gone from 17 to somewhere in her 20s! Again, that seems entirely out of
character for him. Especially since he spend the last three chapters looking
for his sister, worried sick that something bad has befallen her. Chaney just
joins up with the army, falling into the role of wise old mentor, exposition
machine and plot advancer, who just happens to have a Nova Pentacle and a Dingus
Egg lying around when they are needed.
So... is this
character essentially a massive plot hole? A big button marked
"advance the plot, characterization be damned"? A straight reading of
the book may give you that idea. If Chaney really was intended as just a wise
mentor archetype I really have to detract some points from the book for bad
characterization and plot contrivances. But something makes me wonder... While
at no point does Chaney reveal herself to be evil, she continues to be rather... spooky. When she heals
Gull's leg and he exclaims that he no longer believes all wizards are evil she
only mutters darkly "We shall see...". And those gaps in
characterization... The characterization is quite good in the rest of the book,
so it seems really odd that Emery would drop the ball only with one specific
character. Are we sure Chaney is not supposed to be a much nastier character
than the straight reading would have us believe? Shattered Chains doesn't
reveal much about her goals, but remember this for when we discuss the next
novel.
TRIVIA
The promo card
for this book was Giant Badger, with the flavor text " The wizard Greensleeves called a
Giant Badger to her aid in an battle with the desert mage Karli." Which is
true, but... the thing gets eaten by a Junun Efreet in under a page! It
would've been a better promo for Whispering Woods. At least there the Badger
was effective in chasing away some Sedge Trolls!
Chaney
describes a Dingus Egg as the a fossilized egg of a creature that lived long
ago, "before mankind was fashioned by the gods". The thing it was
supposed to hatch into was "a flying beast covered in leather, but not a
bat". So... a pterodactyl then? But if that's the case... what on earth is
a Dingus Staff supposed to be?
Also of
interest: this book has our very first gay character in commander Ordando, who
has two wives living in her army tent! Yes, a lesbian polyamorous character. It
took me about half the novel to realise she was called OrDando rather than
OrLando. I had already figured her for a Virginia Woolf/Rita Sackville-West
reference. (Yes, I do quite like the League of Extraordinary Gentlemen. Why do
you ask?). She's quite a minor character and is one of several who dies saving
Noreen from the Benalish. I think TVTropes would call her a Mauve shirt. Shame
we'll have to wait until Theros to get the next gay characters, unless one of the handful of books I haven't read yet will surprise me.
Pictured: not OrDando. |
CONTINUITY
This is where
it is said that Garth “almost been a god once”, thus showing that he wasn't
just a normal mage who figured out a way to travel the planes. But I already
discussed this in the Arena review.
This is also
the book where the depiction of planeswalkers gets problematic when compared to
what we come to expect from pre-Mending 'walkers. Again, I'll discuss this more
in-depth next week, but so you have an idea what is going on I'll note what is explanationed by Chaney. First she
says that druid, wizard and planeswalker all mean the same thing, following that
up two pages later with the remark that she used to planeswalk when she was
younger. Now she's old and can't use half her body thanks to a stroke though,
so she's given that up. Later she describes planeswalking and summoning as two
sides of the same coin and that there are four levels of conjuring. The first
level is summoning something you've touched, the second is teleporting yourself
to some place you've been, the third is summoning something you haven't touched
and finally you get teleporting yourself to someplace you've never been, which
is called planeswalking. No mention of Sparks or Blind Eternities, being immortal or really really powerful. It sounds like planeswalking is just a thing
you can gradually learn over time. Later in the book we actually get to see planeswalking, when Greensleeves hops to Phyrexia to retrieve the Stone Brain. That's
probably the most problematic scene in the trilogy from a continuity
perspective, since she doesn't ascend or anything. She just gets a macguffin
and a pep talk from Chaney and off she goes.
Another thing
that has caused some discussion in the past are the Sages of Lat-Nam. In this
book they are described as the largest conclave of mages ever gathered. They
united to stop the Brothers' War, but failed: Urza and Mishra found and
destroyed them. The war itself is described as laying entire continents to waste
to produce warmachines. When we actually get to see the story of Antiquities
later on, we'll discover that the Sages are actually not the greatest, just the first wizarding
organisation on Terisiare, that the war never left that continent, and that
Lat-Nam survived, becoming the City of Shadows during the Dark and then the School of the Unseen during the Ice Age.
This isn't that big a problem though, as all the discrepancies can be explained
by the fact that we hear all this from Chaney, who admits its all folklore and
hearsay. It wouldn't be the only time something she says gets proven wrong by
later continuity. At one point the wizard Haakon (no relation to the Scourge of Stromgald) uses an artifact, and she goes "The Mightstone of Urza, found
again. I wondered where it had gotten to." Well, if there are any
artifacts of whose location is well documented it's the Mightstone and the
Weakstone. They are supposed to be in Urza's skull! Luckily we already learned from Skaff Elias that there are multiple Might- and Weakstones, so Haakon must
be using one of those, and Chaney just got overexcited or something.
Lastly,
there is Phyrexia, which we get to see for the first time. But this is old
school Phyrexia. It's not yet portrayed as a hell made of artifacts, but as the
"Hell for Artifacts", a plane filled with demons, described as hordes
of small, toothy creatures, who seek out and destroy sentient artifacts. We've
got other stories of Phyrexia abducting Brass Men and the like, but this
motivation will fall by the wayside when we get to the Weatherlight Saga.
Thanks to large parts of the Weatherlight Saga taking place in the past though,
those stories happen concurrently to this one. I guess we must reason that
there still are a bunch of Phyrexians going about kidnapping sentient artifacts
even though Yawgmoth is mobilizing the rest of the plane for the Invasion.
Actually, from the demons' description as a swarm of small creatures they sound
more like gremlins than demons. It would actually make sense that the gremlins, whose
whole mythology revolves around wrecking machines, are the ones still going
about nicking artifacts.
In conclusion,
continuity issues start to grow in this book. They'll get worse in the next one
though. Next week's entry will probably have a little less space reserved for the review, and a lot
more talk about continuity problems and suggestions to fix them. Hope you'll join me for that discussion!
This comment has been removed by the author.
ReplyDeleteI recently found this book online, and by online I mean a page by page readable version of it online. The only problem is its in spanish.
ReplyDeleteGoogle translate has been working wonders, but I keep seeing the translated phrase "trappings of war" or "harnesses of war"
Any idea what this is supposed to be? It sounds like they're talking about the belt where they put their swords but I'm not sure.
Here's an example from chapter one, Bardo talking to Gull about the incoming cavalry:
“Riders are coming from the north, Gull! They’re outlining the plateau, and coming over here! Ve believe there are about thirty! My scouts have gone to investigate whether there is another group in the west, and I imagine it will be!”
“What kind of riders? Are they cavalry? Is there any trader with them?”
A shake of the head.
“No. They all wear harnesses of war.”
“Okay…”
They also talk about Helki and Holleb wearing trappings of war when describing their appearances
"Helki and Holleb, centaurs and spouses who always fought and acted as a couple, their painted helmets stood and they raised their feathered spears. They wore thick woolen shirts under armor filled scrolls and ornaments, and horse blankets covering their glossy red flanks beneath their trappings of war."
Again, this is all through google translate so some of the wording may be a bit off
And in case anyone is curious, here's a link to the pages:
http://reader13.documents.mx/store13/html5/382015/5571fb4c4979599169947d16/5571fb4c4979599169947d16.html
and here:
http://www.librobot.org/busca?l=BCAADCEFFE16EA15AB701016F8237F95&c=clayton+emery&p=1
Sorry for multiple post, found some typos
It basically just means "they are geared for war". For example, the first bit actually goes as follows (note that Bardo has a silly accent in the original text):
Delete"Gull! Riders in the nort'! They're skirting the mesa, heading this vay! Ve think t'irty of them! My scouts investigate vhether there's a matching party vest! My guess is t'ere are!"
"What kind of riders? Cavalrymen? Any merchants with them?"
A shake of the head. "No. T'ey're girded for var."
That makes sense, although their are several occasions where they seem to refer to the 'harnesses' as a type of belt.
DeleteFor example, I think this passage was on page 6 or 7
"The camp eventually saw some order, if only because most of those who could not fight had fled to hide in the forest. The ‘red sergeants’, named after their battered feathers – Tomas, Neith, and Varrius –, had managed to rally his troops in a formation of, more or less, regular rows. Some came to attention when Gull ran over. Others nervously pawed their harness, or took the opportunity to get a few more mouthfuls of their interrupted dinner."
Again, this is roughly translated using Google Translate.
Is belt actually the right word? I'm trying to translate the whole book into word which is why I'm asking.
I know this is probably not the kind of discussion you were looking for in this blog, so I do appologize.
I'm not sure. I guess the one time it could refer specifically to a belt or a harness, but in the first example "girded" means something like "outfitted", I'd say. I'm not a translator though.
DeleteNo need to apologize. In fact, I was quite amused by this reply, since I think the person who made the Spanish translation you found contacted me a while ago through this blog, to see if I could help with translating stuff the other from English into Spanish!