tag:blogger.com,1999:blog-1665375410624300606.post7660746140716259382..comments2023-09-28T02:15:26.930+02:00Comments on Multiverse in Review: The Duelist #15-16 (Visions)Squirlehttp://www.blogger.com/profile/00455795032822945487noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1665375410624300606.post-8318318840212824732015-10-08T21:07:17.704+02:002015-10-08T21:07:17.704+02:00" It turned up on the (now long gone) officia..." It turned up on the (now long gone) official Wizards of the Coast forum"<br />The article can also be seen <a href="https://web.archive.org/web/19980424204746/http://gathering.net/basics_dominia.html" rel="nofollow">here</a>, a more official source than Phyreixa.com<br />It's funny how the first paragraph makes it unclear whether Phyrexia is one of the continents of Dominaria (it's clarified later, fortunately).<br /><br />"In the "Walkers of the Planes" sidebar we get the first modern mention of the spark!"<br />In a sidebar? Article linked above has it mentioned in the text. How is the article in the Duelist different? Was one of the paragraphs moved to a sidebar?<br /><br />"Because the spark is a closely guarded secret of planeswalkers, normal wizards often end up thinking they just need to accumulate power to ascend, according to this article. Which is a nice fix for the earliest HarperPrism novels on paper, but it doesn't explain why Kuthuman still thought this was true after his ascension."<br />I think blaming Leshrac and Taysir is still the best way to go about explaining it. That Kuthuman and Garth weren't real planeswalkers, not as we later understood the term.<br /><br />@ Art of Stasis: well, one in-world interpretation could be that you engage your opponent in the direct mental fight. Thus you're both barely able to give any orders to you creatures or to refresh your mental connections to mana lines you have had used before you cast the Stasis. More silly approach (and Magic had a share of those) could actually involve an illusion which engages both of your minds, distracting you both in hopes that your current advantage in the real world will help you win. An illusion of a seesaw with both of you high above the ground forcing you to keep the balance or to fall to your deaths? Why not! ;) Although it would be probably more likely if such an illusion affected your creatures (who were tired/tapped because of taking part in an attack or performing some different action/ability).𝛕₀https://www.blogger.com/profile/06951002212663206626noreply@blogger.comtag:blogger.com,1999:blog-1665375410624300606.post-15519541889027924902015-10-08T21:04:39.334+02:002015-10-08T21:04:39.334+02:00The two paragraphs at the end, "Dominaria fac...The two paragraphs at the end, "Dominaria facts" and "Walkers of the Planes" were framed as sidebars in the magazine. That's why Eid put "***sidebars***" before posting them ;)<br /><br />Blaming Leshrac seems like a good way out!Squirlehttps://www.blogger.com/profile/00455795032822945487noreply@blogger.comtag:blogger.com,1999:blog-1665375410624300606.post-25899859711748230782015-10-08T21:00:00.788+02:002015-10-08T21:00:00.788+02:00This comment has been removed by the author.𝛕₀https://www.blogger.com/profile/06951002212663206626noreply@blogger.com